

This delusional, “you think you want it but you don’t” kind of thinking may get the devs on that high horse, but meanwhile players scramble around to install minimap mods to make up for this design deficiency. Taking my minimap away is cutting off a dependable feature that I’ve relied on in MMORPGs for decades now and then telling me that it’s a better product for it. It’s the same reason why I drive around with a GPS-enabled map app, because I’m more interested in getting where I want to go than to get lost, confused, and possibly sobbing in a ditch somewhere. More immersive? To some, sure, but to most, just severely annoying. Old school CRPG gamers might recall back when dungeon mazes had to be mapped out on graph paper because you’d have no map whatsoever in your game. In real life if I’m in a room or a familiar building, I have a sense of the layout even if I’m not directly looking at it.įurthermore, the radar helps navigate unknown spaces that would be confusing and frustrating otherwise. The way that I’ve always seen it, minimaps are a representation of your character’s sense of surroundings. It’s not worth the trade-off, because what minimaps give us is so much more than a vague motivation to poke around without directions. You weren’t really needing that corner empty to make room for some more god rays or something. And minimaps are never the focal point of the UI anyway, often tucked into a corner for occasional use.

I explore a whole ton even with minimaps available. A person who loves exploring in an MMO won’t be held back by a minimap (and can often elect to minimize it if so desired) if they really want to explore. In my view, both of these are really flimsy arguments. Well, if you listen to devs talk about why their game is so grand as to not need a minimap or discuss with anti-minimap players why this is a good design choice, the argument tends to be boiled down to two talking points: So why the pushback from devs (and a vocal segment of players)? Minimaps are not just helpful to MMO adventuring, they’re a standard feature at this point. There are some older games like Wurm Online and upcoming ones like Embers Adrift that don’t see a need for them. Fallout 76 and Elder Scrolls Online chucked this in favor of a less-informative compass. Get on the first one & stand by the steering wheel.One trend that I’ve been watching with some dismay is the increasing tendency for MMO developers to push back against having a minimap - an on-screen overhead view of your position - in their games altogether. Glide onto the hut roof then over into the orangutan cage.Ĭoordinates: W 12☁3'9", S 20☂6'56" From the orangutan cage, head east to the waters. Go all the way to the back till you see an orangutan cage. Get as close to the top mushroom as you can.Ĭoordinates: W 12☂3'22", S 20☂8'30" From Trieste Thespians, head east and take the right path to Halcyona Hideout. Go behind it.Ĭoordinates: W 13☂1'26", S 20☂4'39" Port to Trieste Thespians & hop into the caravan.Ĭoordinates: W 13☄1'23", S 20☃'9" From Trieste Thespians, go up the hill & glide over to the big tree in Pitiless Bog. Follow the hills on the right & you will reach a crematorium. Go through the sewer.Ĭoordinates: W 14☄'4", S 20☄'43" From the sewer, head straight south. Go west from there, up a slope till you see some drainage bars. Glide off that point to the twisted tree by it.Ĭoordinates: W 13★3'54", S 19☃5'22" Drop down from the tree & head southwest till you reach a Priestess of Nui. When you come to a hill, climb it till it starts to slope down. Get on a mount and jump off, close to the tip of the waterfall.Ĭoordinates: W 13☃0'0", S 19☂7'23" From Haven, follow the river south. The spot to stand on was taken away after Ahnimar was opened, so now the spot is hanging in the air where the extra waterfall used to be. Do not go past the border markers.Ĭoordinates: W 14☂'5", S 18☄0'32" From the bloodhead banner, keep going south on the hills till you reach the top of the waterfall, south of Ignomin Valley. Run along the cliff till you get to a red flag. Go up the slope on your left & glide to a hanging hive on opposite walls.Ĭoordinates: W 14☁0'48", S 17☃4'45" From the hanging hive, turn around & go further up the hill. Go up the slope & glide to the top of the tree stump surrounded by bees.Ĭoordinates: W 13☄7'26", S 18★'59" From the tree stump, go north, through Ignomin Valley and to Bloodhead Dens. Go north, up the hill & into the Mayor's house.Ĭoordinates: W 13★2'47", S 18☂9'33" This is just south, outside of Anarchi. advertisement Step 4: Obtain Memory Ink from the General Merchant To.

Glide to the top of the headless statue.Ĭoordinates: W 13☄2'44", S 18☁8'46" Port to Hellswamp Community Center in Anarchi. Step 1: Obtain a Crest Brainstorm You can buy from the marketplace for 300 credits or from the Auctioneer for various prices. Go out of the dungeon area to the entrance. Coordinates: W 13☁9'43", S 17★5'1" Port to Howling Abyss dungeon entrance.
